The Dimeli Avatar game was tested in Ellinogermaniki Agogi Primary school on the 7th July 2020.
One teacher and six students aged 11-12 years old participated in this trial. Although all the students were Greek, they played the English version of the game as the implementation took place during an English summer course.
Specifically, the testing was performed in regular classes because children felt comfortable as they are used to perform all their tasks in their classes. Teacher observed students while playing the game. Students easily followed the instructions of the game. They worked autonomously and completed the requests of the game following the visual feedback that the software generates. However, they found the vocabulary of the texts difficult and sometimes they asked questions regarding the meaning of the words.
In general, the game was rather attractive and students stayed concentrated until the end of the task. All of them seemed very satisfied and wanted to carry on playing when the teacher asked them to stop playing the game. Teacher also found the tool attractive in terms of graphics and ease of use. She reported that comparing to conventional methods, students appeared to be more motivated and she highlighted the importance of enhancing students’ digital media literacy since nowadays these skills are considered essential.